What Will You Do With the Source?
1. Ship Any TitleWe don't do per-game licensing or royalty fees.
Ship any product with your source license.
2. Extend GameplayExpand on our powerful C# game mechanics
and create any features you can dream up.
3. Create Your Own PluginsOur editor toolset is wide open and well organized.
Extend our native tools or add your own.
It's all C# from here
Our codebase in devided into two C# solutions: the editor DLL and gameplay core DLL.
Visual Studio Required
Building the Source DLLs requires use of Visual Studio (It will not compile well in MonoDevelop).
Apply below to get access to the source.
support @ fpscontrol.com
25832 Chapel Hill Dr.
Lake Forest, 92630 CA, USA